Harsh but funny (and true)

Nothing long-winded today, I’d just like to pass on this touch of genius:

http://www.wired.com/culture/lifestyle/commentary/alttext/2008/06/alttext_0618

I think this is great, most likely because it mixes two of my favourite things; gaming and cooking! Some people will be horrified that the other week that I made ‘almond brownies’ with coconut instead of almonds. That’s not Recipes As Written, is it? Funnily enough they still tasted great.

You spatula nazis know who you are!

For those interested, I swear by Delia’s Cookery Course and a very old Farmhouse Cookbook donated by my mum. There’s not been a decent cookbook released since 1992…

Published in:  on June 23, 2008 at 1:48 pm Leave a Comment
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How To Avoid a Cliché in Three Easy Steps*

* Note that I don’t actually have three easy steps, but I wanted a clichéd title…

Along with accusations of a predictable plot, poor dialogue or an unimaginative setting, one of the criticisms that many sci-fi or fantasy writers dread is that their characters are clichéd. ‘Stock characters’, ‘cardboard cut-outs’ and other such terms are judged to be anathema to good writing.

In the modern world, it is almost impossible to avoid cliché of one sort or another, or so it seems. With so many books, TV series and films over the past forty years pretty much any type of character you can imagine has been explored somewhere already by someone else. We now face not only the problem of the cliché but also the anti-cliché – that is to say, attempts to make characters not cliché have themselves been so widely used they have turned into their own form of cliché.

Let’s take for example the Gentle Giant. We all know this chap. He’s large, either with fat or muscle, and can really handle himself, but inside hh has a well-meaning heart and a soft spot for small animals and children (not in that way…). He is often slow-witted but likeable. If one goes to the opposite extreme to avoid this, we have the brutal bully, who uses his physical bulk to get what he wants. He is greedy and avaricious. He is also just as much a cliché as the gentle giant, as evidenced by countless slave overseers, gaol wardens, bosuns and other stock bully characters throughout fiction.

So we are seemingly faced with the dilemma – go with the really old stereotype or go with the new post-modern cliché evolved to avoid it. The truth of the matter is that your character on a basic level isn’t going to be original anymore. What he or she needs to be is believable.

Where’s the Trope?

Stereotype, cliché, archetype, trope – all words that basically mean the same thing, but with differing levels of acceptability. The self-same character might be described as stereotypical or clichéd as a criticism, or equally praised as being a good use of a staple trope or a strong archetype. What makes the difference?

The answer is all in the realisation of the character. Archetypes/ tropes are useful because they are shorthand direct from writer to reader. They carry with them all sorts of expectations and assumptions about the character that the writer doesn’t have to waste valuable time and space explaining. Take the knight as an example. By introducing a knight into a fantasy setting one conjures up all sorts of imagery of who the character is and what he does with one simple word. Similarly, the ‘US Marine sergeant’ instantly creates a picture of a weathered, cigar-chomping badass who doesn’t take any nonsense and gets the job done. Beautiful princesses, conniving viziers, scabrous beggars, pirates, learned druids, mad high priests, free-spirited cowgirls and all manner of other archetypes abound throughout fiction. To move from cliché to strong character, a writer must not be afraid of the template upon which he or she is basing a character, but also be aware that it is nothing but a skeleton upon which to hang more.

Writers prepare in different ways. One of the things I do when setting out on a new piece is to have a brief overview of the main characters for my own reference (if only to make sure I spell their names the same way until I get used to them!). These bald notes always, always appear to be clichés for the reasons I mentioned earlier. The gregarious character who is always ready to crack a joke. The experienced veteran with trust issues. The wet-eyed new boy with everything to learn.

Wherever possible I try to focus these few notes on personality traits, with only the most basic necessities about physical appearance (if any). As Matt Keefe explains so well in his essay here, think about character not biography. Sometimes it’s also worthwhile making a note of the character’s role in the story – after all, sometimes what a character does is as clichéd as their physical and mental make-up; a best friend is going to have to either betray the protagonist or stay loyal, both of which might be seen as cliché, so just be certain which it is and not worry about it.

Arrested Development

These bare bones are always going to look somewhat trite and unoriginal by dint of being unfleshed notes. What turns a cliché into a strong archetype is how you realise that character during the writing process. The cardboard cut-out is a great analogy, because it demonstrates the most obvious deficiency of a cliché; it lacks depth. Now, we all know some shallow people, but when we really think about them there’s always something more than the façade (sometimes not much, but that’s people for you). A writer’s characters must also appear to have that similar quality.

The first is contradictory behaviour. Very few people are 100% true to themselves all of the time. Personality is all about predilections and likelihood rather than hard and fast rules of behaviour. Character A is a coward and is 99% likely to run away from a fight. That 1% of occasions when he or she doesn’t run makes them more believable. The timing of these contradictions can also be clichéd, though. As I mentioned, what characters do can be stereotypical as well as what they are. If Character A’s 1% of bravery is in the last big fight against the bad guy and saves the protagonist’s life, it’s veering back towards cliché. If Character A stands up for the protagonist halfway through the book but later reverts to type – that phrase tells its own story doesn’t it? – then Character A will appear more rounded and less clichéd.

So, one way of avoiding cliché is not to hang important plot or narrative elements on single instances of uncharacteristic behaviour. If it really is important that Character A saves the protagonist in the final battle, then the transition from coward to hero must be portrayed in such a way that it is almost expected, though to keep suspense it should not be certain – character development. Character development can be overdone, because very rarely in real life do we see the kinds of radical changes in behaviour that many fictional characters undergo. They have epiphanies concerning themselves and suddenly about face and do the right thing for the necessity of the plot and ‘character development’.

Development that works well is subtle and continuous. Character A is still, at heart, a coward at the end of our story. However, he has grown sufficiently in confidence for a small act of heroism at the end. He’s not going to physically confront the big evil our protagonist must defeat, but in some small but important way Character A influences the battle. He might risk his life to throw a sword to our heroine (yes, it’s a heroine, let’s not even start on gender-specific clichés!) and then scuttle back for cover. If the character has been realised well, the readers see that this may be a small victory but it is an important one.

Keep it Real, Man

With prominent characters writers have time and space to explore them in more detail, with minor characters this can present a much more problematic situation. First of all, don’t labour too much over walk-ins. If the sub-ensign of the UMS Irrepressible’s only job is to hand our valiant captain a message from the engine rooms, nobody cares. He’s not a character, he’s a function of the plot. You might like to give him the broadest brush possible – young, old, blonde, excited, worried. That’s all he needs, because your reader doesn’t care about him, your reader cares about the message.

Some characters are a lot trickier, as they are not main characters but they will appear several times. These secondary characters are most likely to cause you problems, with more ‘screen time’ than your walk-ins but not enough space to be realised as main characters. Firstly, avoid the temptation to big up their part. It’s interesting that Herr Werner mentions fighting off just such a character in his latest post for his blog. Sometimes secondary characters are immensely entertaining for a writer because they seem to develop more naturally than the strictly-controlled main characters. Don’t let them steal the show, especially if you have a pre-determined word count to adhere to!

On the other hand, give these characters a little bit of time in the limelight. They may only exist to perform a functional purpose like a regular walk-in, but now and then give them a reaction, some extra dialogue to express an opinion, or some other small glimmer that they are in fact a person and not a plot device.

Go For It!

If all else fails and you really can’t avoid a cliché, then grab the bull by the horns and ride it for all you’ve got. If there’s one thing worse than a cliché it’s a partial cliché. You know the ones; they’re 80% cliché and it is obvious that the writer has tried to throw in a real curveball in an attempt to avoid the inevitable – the virtuous knight who likes to kick dogs, the deranged psychopath with a liking for flower arranging or the hardy ship’s captain with a liking for poetry.

One of the reasons that stereotypes, tropes or whatever you want to call them, endure is that people respond to them. If you use a cliché make it the best rendition of that cliché ever to be read or seen. Take Pirates of the Caribbean. It’s chock-full of clichéd pirates, and don’t we just love it for that. Now and then it’s great to see pirates doing things we think pirates should be doing, complete with peg legs and parrots. If the writer realises the cliché with unashamed gusto and skill the reader responds positively; the writer is being honest and so the reader is left to enjoy the entertainment for what it is.

Martyr or Mercenary?

I again find myself with a few ‘fallow’ days between completing the first draft of my Heroes of the Space Marines short and receiving rewrites, as well as waiting for the manuscript of Malekith to arrive in the post for checking, sprinkled with some preparation work for a secret project known only as Ssh!… Contemplating more personal projects I am faced with the simple fact that I need to get more work.

On the one hand I can labour away my precious time on a magnificent opus, which I am certain will astound the publishing world with its vision, breadth, plot and characterisation. On the other, I can set my ambitions to a more realistic level and consider a more commercial line of endeavour.

Quality isn’t the issue. I don’t purposefully set out to write something that is sub-par. Questions of style and approach, on the other hand, are fair game. There is a very strong desire from the sci-fi and fantasy publishing fraternity for certain types of work. Preferably these have a strong single-viewpoint character and have the capacity to be part of an ongoing series. There’s nothing inherently wrong with this approach, as some fine fiction attests.

So the question comes to that of risk versus reward. Confidence plays an important part in any creative’s make-up, and so one must have the courage of one’s convictions. If I write something that I feel is remarkable – literally worthy of remark – it may be deemed unsuitable for publication and never see the light of day. On the other hand, if it is published then it always offers the chance of standing out from the crowd and garnering much higher success (and financial reward) than a more middle-of-the-road title. Yet it is very tempting to go with the more secure option (as secure as any publishing venture can be) in the efforts of increasing the chances of having at least some success.

It’s also a question of resources. Creating something mould-breaking, inspiring and all-round seven flavours of awesome takes a lot more time than writing within well-understood boundaries and conventions. I consider myself pretty well-versed in the art of the staple fantasy or sci-fi approach and so can concentrate on the plot and characters without worrying too much about the form.

So we come back to the confidence issue and the necessities of domestic economics. Am I confident that if I do reach for the higher reward I will get there? Or does the pile of bills that arrive every month demand a more pragmatic approach?

Hopefully I can find a ‘third way’ so often sought after in politics. Perhaps I should settle my efforts on an achievable goal that adheres to the tried-and-tested demands of agents and publishers, and yet push that form as far as possible. Getting the best of both might indeed be the greatest victory of all.

Thanks: To those who attended the Angels of Darkness signing in Manchester. Good to meet you, Narry! Sorry I missed you, Rob.

Very Very Recent News: The Malekith mss has just this minute dropped through the door. Very exciting! Two weeks’ turnaround to get it back to the folks at Black Library…

Know Thyself

It’s been a while since my last post, so in a departure from the writing content I’m going to talk about gaming. Apologies to visitors that don’t play games, but I assure you that normal service will be resumed shortly.

Miniatures gaming is a hobby. This means that what you get out of it is directly related to the effort and attitude that you put into it. To get the most enjoyment, one must understand one’s own needs and desires from our hobby. What I have found increasingly over the last few years is a lack of personal responsibility on the part on some players, who equate their own lack of enjoyment with failures on the part of games developers.

I’ll start out by saying that my greatest experience is obviously with Games Workshop games, but it’s not my sole source. This is not an attempt to denounce any particular choice a player makes about their gaming, nor is it abdicating from the responsibility of a games designer to provide a fun and entertaining rules system.

However, gaming is an interactive event; between opponents and between designer and player. With a hobby as nebulous a miniatures gaming there are many things that attract a person to participate, but everyone should understand some of the fundamental truths about what is required of them.

Most importantly, one participates in a hobby for fun. Some people get their jollies slaughtering their opposition and hearing the lamentation of their women. Some enjoy the tactical challenge of outwitting another human being in a close-fought contest. Many delight in the simple spectacle of a miniature army arrayed across the tabletop.

In fact, because one has chosen a miniatures game, this last point is crucial. There are many formats of wargames – miniatures games, hex-and-counter games, computer games. Some purport to be accurate simulations, others emphasise playability and entertainment. So the first question to ask oneself is why one has chosen miniatures gaming, and the only real answer can be because of the miniatures. Whether that first step was a box of Airfix American paratroopers, a War Machine Jack, a set of Roman Legionaries or a squad of Tactical Space Marines, for all of us there was an appeal about toy soldiers that hooked us.

That appeal, and the purpose behind all miniatures wargames, is to collect an army of toy soldiers and then to act out their battles. If this isn’t what you’re after then why the hell did you choose miniatures gaming when other forms of game provide more rigid, ‘balanced’ gaming frameworks?

Continued here

Upcoming event: Please come and see myself and Dennis at our GW Manchester signing on the 14th June for the re-released Angels of Darkness.