Signing Dates

No, I’ll not be putting my moniker on dried fruit, but here’s a list of my signing events through December and January:

Shadow King is out in December

Warhammer World, 5th December

GW Loughborough, 12th December

GW Cheltenham, 19th December

And Raven's Flight is out in Jan

GW Plaza, Oxford St, 9th January

GW Liverpool, 16th January

GW Leeds, 23rd January

Come along to get stuff signed, have a chat and ask whatever you like.

In other news, the finishing line (or ‘dead’line as editors like to call it it) is in sight for The Crown of the Blood. Then I’ve got a very busy December re-writing Path of the Warrior, writing a Space Marines short story and a Warhammer-based audiobook (more of that in the future – exciting stuff). I’ll be launching into a Dark Angels novel in the new year, but will have to find some time to write synopsises for Caledor and The Crown of the Conqueror at some point! Truly there is no rest for the wicked.

And as a parting treat, here’s pic of me meeting some wrasslers before the Smackdown! TV show in Sheffield a couple of weeks ago, with Cryme Tyme and Beth Pheonix. A great night out, and apparently you could see the backs of mine and Adam’s heads on ECW…

Gav lays the SmackDown!

Shad, me, the Glamazon and JTG get street

Published in:  on November 24, 2009 at 11:50 am Comments (3)

Radio Silence

This is an apology in advance to Hamsterites for a quiet period over the next few weeks while I concentrate on finishing The Crown of the Blood. My first non-Black Library novel is coming on really well and worldwide release has been confirmed for June and July 2010 – see the Angry Robot website for details.

Have no fear, I’m planning a post to celebrate the release of Shadow King, in which I’ll be going into some of the whys and wherefores behind the next installment of The Sundering.

The future is going to be as busy as ever. At the moment future work includes: a Space Marine Battles novel, part two of The Crown of Blood series (Crown of the Conqueror), part three of The Sundering (Caledor), another audiobook, another Space Marines short story, part two of the Eldar Path trilogy (Path of the Seer), as well as a few other top secret bits and bobs. That should see me through 2010 nicely!

Thanks for your continued interest and support.

Published in:  on November 9, 2009 at 11:02 am Leave a Comment

If You Can’t Take The Heat…

A short while ago a comment asked how, as a writer and games designer, I deal with criticism (apologies to the person that asked the question, I trawled through all of the many comments but couldn’t find you again…). So, this is the Mechanical Hamster Guide to Taking Criticism.

Wheat and Chaff

‘Criticism’ is a much-loaded word these days, and has been mostly superseded by the much friendlier ‘feedback’. It is important to remember that being criticised is not necessarily an attack, and that there are different types of criticism. Learning to negotiate your way around the different responses you’ll get from people is part of being a creative and putting your work out to scrutiny. If you really can’t handle both constructive and destructive criticism, you’re going to be in for a bumpy ride.

The first questions to ask (internally) of any critic is why are they providing criticism, and on what basis is that criticism being made? There are ‘professional’ critics (editors, reviewers) and there are ‘amateur’ critics (readers, gamers, friends). Writers will tell you that you should always pay attention to the former, but it is equally important that you don’t ignore the latter – for all the influence editors and reviewers have, it’s the people that pay money to read your books, play your games that you are attempting to please.

While the person making the criticism should be borne in mind, the content and style of that criticism is equally important. A well-worded, carefully thought-out single comment from a fan is just as useful as a page of notes from an editor. The real distinction usually comes with a better ability of the first group to structure their thoughts and arguments, whereas it can often prove difficult to glean something useful from the second.

There is a third group – the attackers. This isn’t just those folks that are negative about your work, but who include personal insult, negative emotive language and a general level of unpleasantness in their criticism. Ignore them. Seriously, if someone cannot construct their criticism in such a way that they cannot make their points without resorting to abuse, they really aren’t worth your time. It doesn’t matter if there is a valid point beneath the vitriol; their conduct excludes them from rational discourse.

Confirmation Bias

People don’t like to think that they are wrong. Our brains have a trick of seeking out and remembering evidence that supports our views whilst ignoring things that challenge them. This is called confirmation bias and affects everybody, whether talking about their favourite TV show or world politics. As a writer, be aware of confirmation bias. This doesn’t just mean being careful not to focus solely on praise, it equally means don’t just see the criticism.  Listening to just your detractors can be as dangerous as paying attention only to your fans.

As a creator, you should be seeking to build on your strengths and guard against your weaknesses. Pay attention to criticism of your strong areas, it will serve to make them even stronger. Equally, look for positive things people have to say about your weaker areas so that you can build on them.

Live and Learn

It is important to actively seek out criticism. This is why many authors will tell aspiring writers to join feedback groups or forums; to enlist the help of knowledgeable associates who can provide constructive criticism.

Criticism is only useful if you act on it properly. Try to understand the processes at work behind a particular remark or piece of feedback. This can prove to be really tricky. Quite often fans, in particular, will say what they like and don’t like, but it is often hard for them to articulate why.

Don’t concentrate solely on criticism of your own work. Look at what other people are saying about other authors and books you’ve read; how do their views overlap and differ from your own opinion. You may find out something that helps with your own work. You may hear someone say that Author A is great at characterisation, but what does that actually mean? Have a look at Author A’s work and try to find out what methods he or she uses to bring individuality to their characters.

Sometimes a reviewer or fan will say what they think is good, but again you may be left wondering what makes it so good. Be prepared to go back to your own work and read it again, bearing in mind the comments others have made. It may be too late for that particular piece, but the lessons can be learnt for future projects. Gaining experience as a writer is a constant process of doing, evaluating and doing again, whether it is rewrites on a single piece or throughout a career.

The important thing to remember is that criticism will make you better. Seek it, embrace it, learn the lessons so that next time around the criticism is different. If you can’t find someone with something bad to say about you, it doesn’t mean you’re perfect, it means you’re just not trying hard enough!

Take a Deep Breath

It doesn’t matter how experienced you are and how much confidence you have in your work, taking criticism can be difficult. After labouring so hard, putting heart and soul into your work, it’s an entirely natural action to push back against criticism. Even now, after years of it, I sometimes have that ‘you’re missing the point!’ reaction. It is also easy to get trapped into a defensive or passive-aggressive mindset when dealing with criticism.

Never respond to criticism immediately. Your thoughts simply aren’t clear enough to consider what it being said, and certainly not rational enough to compose a reasoned response. And I don’t just mean fan comments; the same is true of editorial feedback. There’s usually at least once piece of feedback on every novel I write that gets my back up. On occasion it gets me really agitated – we’re talking the ‘lying awake at 1 am’ sort of agitated. Often you just have to let it lie, for a few hours usually, sometimes for several days. It’s only after you’ve vented the unjustness of it all, called people names in your head and ranted a bit at the wall that you can go back to analyse the criticism and see if it has genuine merits.

When dealing with fans, don’t get tempted into thinking that you can change their minds. You probably can’t. You might be able to point out that a plot hole isn’t really a plot hole, or that a character really would act in such a way because of x, y and z. You might change people’s appreciation of a piece, but you can’t make them like it.

Accepting feedback doesn’t mean being a doormat to everything your editor tells you. If you think you have a case to argue for not making a change or doing something a particular way, then make your point. Many writers, especially when starting out, are craving acceptance and legitimacy of their work and are desperate to please. That can be just as damaging as refusing to take on board any feedback.

When getting back to your editor, do this with a conversation if at all possible – emails usually make it more difficult to explore nuances of ideas. Find a compromise if you can.

Often writers don’t like being told what to do, so perhaps you can acknowledge the problem highlighted but come up with your own solution to it. In this way you can feel that you are still in control of the work.

And always remember this – an editor’s job is to make you, the writer, even better.

Being a Good Critic

I’ll just finish with a few pointers to fans who like to express their views on their favourite games and authors:

Be civil. Manners never hurt nobody, and your point is not made any more relevant by being nasty about it.

Give reasons. This is a tricky one, because sometime we just like or dislike something. If that is the case, just say so, don’t try to rationalise an emotional response. However, if you can put your finger on what it was that swayed your opinion, pass that on.

Give examples. Often as a writer I will read criticism and wonder how somebody came to that conclusion. If you can give two or three examples of what you found to be good or bad, it is a massive help. If you can only find one example in a given work, you might just be nit-picking.

Be balanced. Critics are just as prone to confirmation bias as everybody else. If you like a work, also try to find something that was less than satisfactory that would have made it even better. If you didn’t like it, try to think of something positive you can say amongst the negative (even if it is just a single character or particular scene).

Authors Out and About

This Saturday I and a rabble of other authors will be descending on the Watford Colloseum for GamesFest 4. Not only is the show a celebration of all types of gaming – miniatures, RPGs, computer games, CCGs – it also hosts an impressive array of writers to talk to, get things signed and generally pester. Just have a look at the list here! For old skool fans, it has also just been announced that Steve Jackson, of Fighting Fantasy and GW fame, will be attending (not to be confused with the other, U.S. Steve Jackson!).

I’ll also be on a signing tour of GW stores in December and January for the releases of Shadow King and Raven’s Flight. Currently on the list of venues are: Warhammer World in Nottingham, Loughborough, Cheltenham, London Plaza, Liverpool and Leeds. Dates and times to follow soon.

Come along on Saturday, say hello and meet Dennis and Agent Phalanx!

Published in:  on October 22, 2009 at 10:19 am Comments (1)
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The Sundering Approaches

Look what Mrs Postie brought today!

Next Installment of The Sundering

Next Installment of The Sundering

Work continues on The Crown of the Blood after some ill health and other distractions. Hitting my stride now and really enjoying it (wrote the first sex scene on friday, that was a fresh experience). Just in the process of signing the deal for a new Space Marine novel for Black Library, and organising a Shadow King/ Raven’s Flight signing tour for December and January. Also don’t forget that I’ll be at GamesFest on 24th Oct along with a cornucopia of other authors.

Addendum: Just found out the artist for the Crown of the Blood cover – Paul Young. I can see how Paul’s flair for the historical mixed with fantasy will lend itself really well to this.

The Thing About Fans Is…

…they’re a curse and a blessing. On the downside, they’ll over-analyse everything you’ve created, ask awkward questions, put words in your mouth, misquote you for their own ends, claim you’re not up to the job and generally make themselves a pain in the arse. On the upside, they always deliver the spark of passion that motivates you to carry on. They’ll tell you when you get it right, and let you know just how much they enjoy what you produce, or what a difference you’ve made to their lives. For instance, I’ll never forget the teenager in the Netherlands who thanked me for my work on Warhammer 40,000, a hobby which helped him to avoid falling into drug addiction. Not every story is that dramatic, but when they tell you that you made them laugh and cry, that they had to turn the next page and couldn’t put down the book, it’s a great feeling.

Fans Care

They really do care about whatever it is they’re a fan of, which is both their moment of glory and their downfall. On the positive side, this means as a creator you can draw on that enthusiasm, take it as a reward. On the negative side, this means that sometimes fans develop a love-hate relationship with the thing that they are fanatical about.

I have a friend who is a fan of a local football team. The result of a match can define his mood for hours, even days. When they win he’s happy, when they lose, he’s sad. More often than not it’s the latter. He has a season ticket and goes to every home match, often just to shout at the players and referee, but occasionally to celebrate a goal. As fans go, he’s reasonably self-aware, never says that he could do the job better and always tries to be a realist about the team’s abilities and potential. That doesn’t stop him from saying ‘I hate football’ after a bad Saturday afternoon. His team has been lacklustre, the decisions went against them, the manager seems clueless and there’s no end to the dark tunnel of despair… And you know what? At that moment he really does hate football, I’m sure of it. And what else? Next Saturday, he goes again, with hope if not expectation, and goes through the same rollercoaster of highs and lows.

Why does he do this? What manner of person would visit such self-torture upon themselves? A fan, of course. He’s not going to abandon his team, as a supporter it’s his job to go there every week to cheer and sing and boo, and if he does that then he knows he’s done as much as he can. As much as he might hate every game, despise the manager, players and even his fellow fans, he loves football and cares about it.

The same is true of all other fans. Sports fans are fairly widespread, but there are fans of all sorts of things, from gaming, to writing, to art, to music, to tv shows and stage musicals. To listen to some of them (or frequent discussion forums and message boards) you might think that some people exist purely to be negative about something. They constantly bitch about movies, have the lowest expectations about the next series of X or feel that the Book Y is rubbish. They never seem happy. That’s because…

Fans Want Perfection

Most fans don’t expect perfection, but deep down they want their experience of whatever it is they are fans of to exactly match what they want from it. My football fan friend may not expect or even hope his club to play brilliantly from front to back, scoring a dozen spectacular goals, and refund his ticket price for being such a loyal supporter, but somewhere that’s what he wants.

Fans Love Detail

In the quest for that perfection, fans will break something down into every constituent atom and analyse it piece-by-piece, looking for the flaws. Take the most ardent ‘fanboy’ (surely there are ‘fangirls’ as well?) who will defend his (or her) love to the death, and even they will be able to tell you something that flaws their love, be it ever so small. It might be just that one tiny thing, if only it had been done in this way or that, that mars the perfection.

For the others, the so-called ‘haters’, imperfection abounds. One might think they must despise everything about their chosen object of fandom when one encounters the sort of vitriol unleashed. Sometimes the question gets asked, ‘If you hate X so much, why are you on this board/ at this convention/ stalking this author?’ Because they are fans! See my friend earlier, who can hate football seven days earlier and yet still queues up at the turnstile.

Fans are People Too

Why do fans exhibit such ridiculous behaviour? It is because they are people and people are, without exception, rubbish. We are. To greater or lesser degrees we’re each a roiling bag of self-aggrandisement, self-pity, self-involvement, self-destruction and self-loathing. Some people are glass half-full; some are glass half-empty. Some are mean-spirited and vocal; some are generous of heart and meek. Some wonder how the world is going to continue revolving when they die; some wonder if the world even knows they exist.

If MagnoliaFan wasn’t bitching about Jay and Silent Bob on Poopscoop.com, he’d be bitching about his family, or his neighbours, or his work colleagues. If Fanboy_28 wasn’t singing the praises of Stargate: Atlantis (poor soul) he’d be singing the praises of his country, or the company he works for, or the local council planning decisions. They do this because they’ve made their fandom part of their lives, with all the attendant frustrations and fulfillment that come with that.

Moaning in the Pub

It used to be the case that people would air their views and heartaches and triumphs amongst friends and colleagues  in the pub (or other venue of choice). They might disagree with each other, fall out, argue and do all the other things people do, but they start out with a (generally) self-selecting audience.

Now we have the interweb, with a potential audience of millions. Our voice can carry to distant corners of the globe (this has always confused me, globes and corners…) to find both the like-minded and the opposingly-viewed.

There are two big differences between ‘net communication and ‘real life’ communication. First is that the audience isn’t confined to those that know us personally. Strangers can wander into the conversation at any point. This means that you don’t know them and, more importantly, they don’t know you. The only judge they have of you, your character and opinions is what you write, there is no other social context. You could be the most balanced, mild-mannered, good-humoured individual on the planet, but if all they have to go on is a tirade about The Phantom Menace they may well form the view that you’re an angry, negative tosser. Or, conversely a naive, impressionable dolt. So it’s important to be aware of what you say and, just as importantly, not make instant judgements about other people, their lives and their views based on very marginal information. Many an internet debate has turned nasty through such assumptions.

This is because of the second difference – distance and anonymity. If you get into an argument with your boss or your husband, you have to see him the next day (or maybe not if it was a really bad argument). If you get into an argument with Rioxxor_101, it means nothing. The entire event can be temporary, ephemeral and without consequence. Some may think this is a good thing, but of course it isn’t entirely without guilt or consequence. Chances are you may end up angry or upset, or aggrieved or guilty. In ‘real life’ you might apologise, try to mend things and get on with life. This happens so little on the internet because people forget the person behind the username, sometimes even themselves.

Ding Ding! Course Correction

I didn’t intend to go off on such an internet tangent, sorry about that. Let’s get back to what I was meaning to say. Where was I?

Right, moaning in pubs.

The main thing about moaning in pubs is that it is done in the privacy and comfort of friends, usually out of earshot of those we are moaning about. When my friend whines about the latest result, he doesn’t storm into the team dressing room and start ranting, though I expect he would like to now and then. He is also fairly certain that the object(s) of his scorn aren’t going to wander in and start hearing him. The same is not true of t’internet. People used to write letters, be it fanmail or hatemail, now they can post on discussion boards and leave comments on blogs. They can directly address their views to the people concerned with far less effort than composing and posting a letter.

I’m old school, during my time at Games Workshop I was told from day one that we reply to letter that get sent in, even if only to acknowledge their receipt. I think it’s only common courtesy to do so. The sheer volume of electronic communication these days can make that impossible, so the courtesy often has to stop at simply reading what people have written without being able to address every question or comment.

But that isn’t my point… A phenomenon that has increased in the electronic age is a misplaced sense of entitlement by fans. I don’t know if it’s a personal thing, a generational thing or something else, but more and more one can be left with the impression that a whole bunch of fans seem to think that what they have to say is the most important thing in the world. It’s not just fans (see Fans are People Too), but a strange culture has developed over the last two or three decades around individuality. It’s a bizarre contortion of free market democracy that seems to have forgotten the idea that it’s majority vote that counts, not the single person. Everyone has a choice and everyone has a right to express their opinions. I firmly agree with that. What I don’t agree with is the idea that each individual view has to be listened to or acted upon. News programmes want us to text in with our opinions, entertainment shows want us to have the vote on which act is best, sports shows want fans to call in. We’re all individual consumers and customers and our choices matter.

It’s a lie. Who cares? Really, who cares? Isn’t this just pandering to the part of all of us that just loves the sound of our own voices? Isn’t it utterly disingenuous to propagate this myth of self-power in a world where increasingly the powers that control our lives, both governmental and commercial, are beyond our accountability? Does it actually make us feel better to express our views, or does it ultimately lead to more frustration when it seems that no matter what we say, it doesn’t affect any significant change?

With regards to fans, this means remembering that it isn’t always about you. Decisions made are not taken to personally affect you, and while in an ideal world everybody gets what they want, that is usually not the case. The idea that because you have a differing opinion this somehow entitles you to expect some kind of action based on that opinion is delusional. If umpty million people go to see Transformers: The Movie, does it matter one jot that I think it’s the biggest pile of steaming crap to stain a cinema screen since the remake of Planet of the Apes? Nope. Not one bit. In fact, much to my horror they’ve made a sequel! Oddly enough, I don’t think that would have changed even if I’d filled every movie-related message board and website with my views. We’re each just one voice crying out for justice amidst the roaring approval of the masses and if we don’t recognise that, we’re in for some serious disappointment.

I’m a Fan Too

Throughout this post I’ve often used ‘you’, by which I mean ‘me’. I’m a fan of all sorts of things, and I fall prey to all the same delusions of grandeur that other fans possess. I play a lot of Call of Duty, have put in considerable time, effort and money to the point I would consider it a hobby and myself a fan. And I disagree vehemently sometimes with things that are done with that game. I feel that the developers don’t understand me (and by extension the many thousands  of others that I must surely represent) when they leave tanks out of every single new map pack (grrr!). Clearly they’re just pandering to those Halo-jumping/ sniping/ camping (insert disparage epithet of choice) crowd who don’t want to play the game properly?

Or those executives over in the US who decided to cancel great shows such as Firefly and Reaper. The bastards! Clearly, short-sighted, money-grubbing, spineless suits who can’t see genuine quality and are only concerned with the bottom line. Forget that they have advertisers to be accountable to, and families to feed, they’re all a bunch of back-scratching morons mass-producing crappy pseudo-science detective programmes and Friends wannabes!

See, this fandom thing is easy!

One of the things that separates me from those vocal fans is that I can bitch and whine with my mates, who will undoubtedly share many of my views because that’s why we’ve become friends, but I feel no urge to visit the Call of Duty message boards to post ‘Treyarch Suck Donkey Dick!’, or sign an online petition demanding that I am given a personal apology by the CEO of Fox for cancelling my favourite show. Maybe it’s because a) I’m just too lazy (not a ‘proper’ fan), or b) the mediocrity of the world has worn me down over the years, or c) all of that time and energy is better used doing something productive like campaigning for true free trade agreements and human rights (I don’t do those things either, but that’s because the real answer is ‘a’).

And that’s my last point about the nature of fandom, and the biggest pitfall. It’s not that we want everyone to agree with us on some superficial level, it’s that we want other people to share our fandom with us, to see the world as we see it. Fans have a strange urge to want their niche to become mass market. If only everyone else read comics, watched sci-shows, read fantasy novels, played with toy soldiers, the world would be a better place. Possibly it would…

The shame is, the very act of being a niche is what gives many of these things their appeal. Cult movies get their followings because they are not mainstream. The underground music scene appeals because it hasn’t been commercialised by publishing and marketing interests. Mainstream is, on the whole, about the average, the least offensive, the lowest common denominator. Mainstream is risk-adverse, appealing in a shallow way to a lot of people rather than deeply to a few. Being niche, being geeky, being a nerd is something we have to accept about ourselves, and revel in it. Just because a lot of ‘other people’ like or don’t like some thing does not affect our personal experience. As I’ve said before, quantity is not a quality of its own. Is the weirdo who dresses up like Rincewind and pesters Terry Pratchett any more or less pathetic than the fat bloke wearing his Rooney shirt shouting unheard in a crowd of eighty thousand people?

Wear your anorak with pride!

[Addendum] The other great thing about fans is they get drunk and do things like this:

http://www.youtube.com/watch?v=6RCdTtAu9Mo

(Apologies to Guy, apparently what happens on YouTube doesn’t stay on YouTube ;-) )

[Extra addendum] I forgot the entire reason why I started composing this post… Thank you to everyone I met at Games Day last Sunday. It’s always great to talk to people, sign their books and hear what they have to sayin person. Bless all your little cotton socks.

[Yet another addendum] It is a common belief that ‘bottling up’ anger is not good for you, and that it is healthier to let it out rather than allow it to fester until you turn into a raving psycho who wants to knife next door’s dog. Apparently this is not true. As this study shows, angry outbursts are habit-forming, perhaps even addictive,  and therefore the more we allow ourselves to have tantrums and rants, the more likely we are to get angry again. So, next time you feel like unleashing your wrath upon the world, take that chill pill, count to ten and do something more useful (like reading this).

Published in:  on September 29, 2009 at 1:57 pm Comments (25)

Differences of Opinion

I’d like to take a digression to address some of the comments raised in the Signing News post, regarding decisions that were made on Codex: Chaos Space Marines. For those Hamsterites not familiar with the way the main Games Workshop games are structured, they consist of a core rulebook that contains the rules for the game and a series of supplements that detail each of the individual armies that people can collect and game with (called Army Books for Warhammer, and Codexes for Warhammer 40,000).

To start with, let’s make one thing clear. Reasoned criticism of a work is one thing, attacks on the creator of that work are another. I’m fine with the first, I am not fine with the second, in any arena. The internet does not entitle somebody to conduct themselves without the usual consideration and manners I hope they would employ in other forms of communication. It is also too easy for some folks to forget that quite often they are expressing their opinion, not objective fact. It is entirely possible that other people have a different opinion, and it is usually of little use arguing opinions rather than explaining how those opinions were formed. I firmly believe that an informed opinion is far better than an uninformed one, even if that opinion differs from mine. I have had many players contact me or talk to me expressing their approval of the revised Codex: Chaos Space Marines and their preference for the approach that was taken. For example: http://bootae.ibforums.com/index.php?showtopic=10574

To that end, here’s some of the thinking behind the changes that were made. They were not done on a whim and the decisions were taken with some thought and consideration.

An army (and a Codex) are more than just a set of rules. In the scheme of things, rules come and go; they are an abstract mechanical representation of something else. The exact rules representation may change from edition to edition, but hopefully they fundamentally represent the same thing. The previous edition of the Codex was over-the-top on rules, trying to legislate for every eventuality on the tabletop and trying to represent in detail every aspect of a player’s miniature army.

This approach has two main problems. Firstly, it creates a mindset of false legitimacy. This isn’t just in gaming, it’s in wider society as well. Some people feel entitled to place all responsiblity on the rules-makers (or lawmakers…) with the argument, ‘Well, the rules say I can do it.’ This fundamentally diverts the choices a person makes onto somebody else, absolving them of blame (in their mind). By moving away from a set of rules that tries to legislate for every single possibility, and instead return to the original idea that these books are as much a guide to players as they are rulebooks, we sought to bring back both the responsiblity and the power for players to make the decisions for themselves. They are a framework for players to collect an army of miniature soldiers not a dictat on the way they must do so.

The second problem with this approach is at the opposite end of the scale. By having a minutiae of rules covering very detailed elements of a players army, it can also trigger the response, ‘I can’t do this because the rules don’t say I can’. By listing very specific allowances and restrictions, the old Codex essentially presented very narrow interpretations of the background, again removing the choice from the players. This is particularly the case with the Legions  and Power-specific lists. While they did introduce some cool new options (which I’ll get back to later) the majority of those sub-lists were about restriction, not choice. It presented a very defined view of what was and was not possible in the vast galaxy of the 41st millenium. Some troop types never, ever appeared on the battlefield together according to the previous iteration of the rules. Some Legions never, ever used certain types of wargear. These restrictions removed lots of ‘What if…?’ situations, cementing a very rigid and literal interpretation of the background within the mechanics of collecting an army. They were unrepresentative of the anarchic and fluctuating nature of Chaos forces.

It is also important to consider the Codex in the context in which it was created – a broad platform for a typical Chaos Space Marines army. In both Warhammer and 40K, Chaos has always had an immensely diverse background, with many, many different troop types, war engines, characters and so forth. The decision was taken, as it was in Warhammer, that such diversity couldn’t be given a proper treatment in just a single volume. Rather than dismiss some of the most entertaining parts of the background (and potential miniatures) as footnotes, it was decided that they should be given books of their own, to delve into their histories and personalities and armies with separate volumes (and, of course, cool new miniatures). I don’t work in the Studio anymore, so I can’t say whether that is still the strategy, or how plans for this are continuing. I can say that a the time we were working on Codex: CSM there was a lot of enthusiasm for the possibilities this approach allowed – new god-specific troop types and war engines, in-depth background of the various Legions and what they’ve been up to, renegade Chapters and warbands that had dedicated themselves to one god. Bear in mind that a lot of the variant armies people associate with the old Codex were not in fact from the Codex, but from the Index Astartes articles, which themselves made up two extra volumes (if one dismisses all of that Loyalist stuff!). As a lot of those tweaks and variants weren’t in Codex: CSM, the possibility of extra Codexes addresses that issue in a way that would be far more satisfying than a few pages in a White Dwarf. I hope that it is still the intent of GW to go down this route at some stage, I think there’s immense scope for some exciting and unique armies out there.

Which kind of brings us to Daemons. There’s a simple argument for why Daemons were given their own Codex. In the huge sweep of galactic history, there are countless occasions when Space Marines and Imperial Guard have fought on the same battlefield. However, why isn’t GW inundated with complaints that you can’t take Imperial Guard in a Space Marines army? The same is true of cultists and the Lost and the Damned list – there are all sorts of other Imperial troops like the Arbites, Sisters of Battle, Planetary Defence forces, Assassins, navy crews, Adeptus Mechanicus and many others. Yet I never received a complaint that these could not be used in a Space Marines army… The book was briefed as Codex: Chaos Space Marines, and therefore deals with Chaos Space Marines. The outlook on this seems to come from a purely traditional approach – that there was a Daemons list and a cultists list in the 2nd edition 40K Codex: Chaos. Even then, they were separate lists! They were only folded into the Chaos Space Marines in the previous version of the Codex.

I’m a very flexible gamer, I have no problem with people trying out stuff for the hell of it. If you want to take a force of Chaos Space Marines and have a few Daemons joining the fun, I’d be happy to play you. By the same token, I’d happily play against your Space Marines and Sisters of Battle allies, or your ‘Traitor Guard’ army with a few squads of Black Legion.  Got a Basilisk in Iron Warriors’ colours? Bring it on! This goes back to my second point – using your imagination and doing what you want with your toy soldiers is your choice, not the games developer’s. I’d like to see more in WD and on the GW website reminding players that they are perfectly entitled to do this sort of thing.

Somebody is bound to bring up the subject of tournaments at this stage. Tournaments are an artificial environment, laying down restrictions and criteria to provide a competitive environment. I’ll reiterate my point that with both GW-organised and independent tournaments, by far the most army list mistakes (often costing the payer concerned valuable tournament points) occurred with the old Codex far more than any other book around at the same time – including Witch Hunters, Craftworld Eldar  and other complex multi-volume armies.

Random selection of cool Chaos stuff I’ve just found with a Google image search:

http://www.fightingtigersofveda.com/fsym.html

http://www.dakkadakka.com/wiki/en/Ian%27s_Slaaneshi_Chaos_Marines

http://www.lounge.belloflostsouls.net/showthread.php?t=1279

http://www.area52.com.au/galleries/ttg/army_focus/matt_clifford_death_guard.htm

http://media.photobucket.com/image/chaos%20space%20marines%20%20%252522counts%20as%252522/Xardian1/Chaos%20Marines/Raptorswithchamp-unpainted.jpg

(Oh dear! He’s got that awesome axe, but there aren’t any rules for it… What are we to do?)

http://www.bolterandchainsword.com/index.php?showtopic=150542

Word Bearers – with Cultists! I think the cultists-as-summoned daemons is one of the best ‘Counts As’ intepretations around.

If Daemons didn’t have their own Codex, you wouldn’t be able to have battles likes this one:

http://www.dakkadakka.com/dakkaforum/posts/list/229220.page

If I have a regret about Codex: Chaos Space Marines, it would be not having the space and resources to showcase more of this kind of stuff – in the book and White Dwarf. The creativity of players doesn’t need justification by rules – it’s  treating (and showing!) 40K as the broad hobby it is, not just a game with a set of rules.

I’ll finish by saying that I’m not writing this with the illusion that the current Codex: Chaos Space Marines is perfect. It does the job it was intended to do, in the context of the brief that was given at the time and the ongoing strategy that was being considered. I’m not writing this to say that some people are wrong in their opinion, it’s just a matter of two very different approaches to addressing the same issue – the sheer Chaosness of Chaos armies! The former Codex was a very rules-driven attempt to encapsulate the wildness of Chaos, the current Codex is about a very simple foundation that allows players to make hobby-based, aesthetic decisions regarding their army without worrying about the gaming implications.

Some people prefer the first approach, some the second. That’s the way the world is, and long may it continue that way.

Published in:  on September 10, 2009 at 11:05 am Comments (288)

Signing News

Man Versus Alien in Desperate Battle

Man Versus Alien in Desperate Battle

Just a quick one to highlight my visit to Warhammer World this Saturday (5th September). I’ll be there from 11am to 1pm signing my new Space Hulk novella, and copies of the game for that matter, as well as anything else folks would like to bring along.

Published in:  on September 2, 2009 at 10:04 am Comments (10)

Project Ssh Revealed!

Hamsterites may remember mentions of Project Ssh! from posts earlier in the year. Now is the time to reveal all:

space-hulk Space Hulk: The Novel

This 30,000 word novel (similar to Assault on Black Reach and Battle of Skull Pass), follows the exploits of Sergeants Lorenzo and Gideon of the Blood Angels Chapter, as they attempt to destroy the alien menace of a genestealer nest aboard a massive space derelict.

This was written in conjunction with the newly unveiled boxed game - I wrote the background for the Missions Book at around the same time (the second part of of Project Ssh, so to speak). It’s an interesting evolution of the original Space Hulk story, which was written before some of the elements of 40K evolved into those now recognised (for example, the nature and names of the Blood Angels was nowhere near as developed in the first edition of the game).However the basic story remains the same, and I kept as many of the old quotes as possible.

In writing, I keptto the themes of the game, so that the two both give a similar experience but in different media – the claustrophobia of the space hulk , the tactics of the Space Marine Terminators, the sense of tension and the unremitting speed of combat. It’s a fast-paced story, but not entirely restricted to the simple matter of man versus alien in desperate battle. There are a few twists and turns along the way, not least in the experiences of Sergeant Lorenzo, a survivor of a massacre by genestealers some six centuries earlier. Lorenzo battles his own fears and memories even as he must bring the fight to the loathsome xenos. And if that’s not enough, the Blood Angels’ exploration of the space hulk uncovers something incredible from the Chapter’s past!

Order your copies, or come along to Games Day UK, where I’ll be signing Space Hulk: The Novel and my other books.

Published in:  on August 17, 2009 at 2:30 pm Comments (12)
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Crunch Time!

As you may have guessed from my relative silence of late, I’ve been busy working on Path of the Warrior. Now officially announced for next summer, this is the first in a trilogy entitled The Eldar Path, the later two books being Path of the Seer and Path of the Outcast (yes, I know being an outcast is technically not part of the Eldar Path, but continuity of titles trumps pedantry in this case!). I’ve still got a couple more weeks of intensive writing to finish the novel, and then a we break to plan a couple of projects before getting stuck in to The Crown of the Blood.

It’s tricky sometimes keeping one’s mind on the project at hand – I keep thinking about those future projects, blithely assuming that Path of the Warrior is done and dusted, when in reality there’s still plenty of thinking and writing to be done to make sure it’s up to scratch. It’s also been tempting to distract oneself with blog posts – people keep asking for advice on writing, which leads to me concocting new posts in my head. Time, though, is of the essence, and for the moment Mechanical Hamster will have to wait a couple of weeks before I can add some more posts.

It hasn’t helped that there’s not been much to tell recently. No signings of late or other announcements. It’s also possible to veer into some serious displacement activity writing a running commentary on the current project, all of which may seem like a good idea, but ends up taking even more time away from the primary task of getting a novel written.

I haven’t forgotten my hamsterites, there’ll be plenty to come in the future! If you’re after random titbits, you can follow DennisHamster on Twitter or become a fan on Facebook.

Event News – Along with many other Black Library ‘names’ I shall be at UK Games Day on September 27th, and I’ll also be signing books and doing other authorly things at GamesFest on 24th October. More details to come…

Addendum – In Path of the Warrior news, you can now check out this utterly awesome cover! This is Korlandril, the main character from the novel. I guess the title and picture give you a clue what he ends up doing!

Published in:  on August 10, 2009 at 11:25 am Comments (6)