You Won’t Believe These Top 5 Insane Reasons That Will Blow Your Mind Why You Should Support Mark of War

mow ks imageI’ve been pushing hard on the latest project I’ve been involved with – the virtual tabletop miniatures game Mark of War. Some of you might be thinking that I’ve banged on about it enough, but I beg your indulgence for just a few minutes more. Mark of War isn’t just a writing gig for me, it’s something that I really believe in. Not only am I excited to be working on a brand new fantasy world, but I love the basic premise of the game. From the moment Mike McTyre first approached me I’ve been keen to see this happen.

Ignoring my part in things (because I would say the background is going to be awesome, wouldnt I?), here’s my five reasons I think gamers should back Mark of War.

1. Organised Play

The heart of Mark of War is putting gamers together, whether in tournaments, Ranked matches, casual matches or with friends you already know. Imagine playing in a global tournament, finding a really great opponent and being able to play them again whenever you like – without any airfare or hotel costs involved. How many of us have tried to organise even a small tournament amongst friends, only for it to stall because nobody is free on the same weekend, or someone drops out. Creating your own tournaments on Mark of War, or perhaps a mini-league or ladder, is going to be quick and straightforward, and you don’t all have to be free at the same time.

2. Every Army

All four of the starting armies – Kingdom, orcs, elves and Ascended – as well as the two stretch goal armies – dwarves and vampires – will be available to everyone from the start. You can build them all up, try them out to see if you have a favourite to concentrate on, or simply swap now and then for a bit of variety. That’s simply not an option for most of us with regular tabletop games. And there will be no microtransactions. Mike has gone on record with this – the collecting feature of the game will be predicated on playing, not paying. Having access to virtual armies also allows you to try out some of the more extreme combinations without the dreaded proxy. Want to try nothing by knights in your Kingdom force? No problem. Think that just using winged elves with shooting attacks is the key to victory? Go for it.

MoW_dwarf09-1024x10243. Fiddly Stuff

Removing all the stuff that slows down a game – trying to balance figures on a hill, knocking over movement trays, picking up the hundreds of dice – is going to streamline the gameplay of Mark of War. Having, in effect, a computer-moderated gamesmaster allows other features into the game. This might include weather effects, interactive terrain, night fighting and other things that often add a lot of complexity to tabletop games and slow down play. There’s no chance of someone forgetting the rules either – random effects and the like will be automatically generated by the game itself.

4. Actually Play

This is a biggy for me. I haven’t played that many miniatures games since I went freelance about seven years ago. And since my son Sammy turned up… Let’s be honest, many of us gamers spend more time poring over army lists and painting than we do actually pushing miniatures around on the table. Nothing will ever replace the experience of a table filled with nice terrain and two armies lovingly painted by their owners clashing in battle. But someone has to host, have the room for a decent sized table, you need to transport your armies, unpack everything. Few of us have permanent set-ups, so the entire affair can take several hours even for veteran players who know what they’re doing. Compare that to logging on, finding and opponent and playing a game in 15-30 minutes… Although the gameplay has been streamlined neither the tactics nor the experience has been watered down. If you and I agree to a game and want to take our time, chatting as we play, enjoying a beverage, that’s what we can do.

5. Twenty Bucks

And you get all of this for $20. What else does twenty bucks get you in gaming these days? Some paints? A blister pack or two? Maybe some fancy dice. Twenty dollars gets you the whole game, all of the starting armies and all the space and terrain you need. And if you really want to get involved, $60 gets you access to the Beta testing stage, so you can directly influence the rules and mechanics, creating the game that you want to play. If you’ve never backed anything on Kickstarter before, this is a great one to start with. Your money is safe – either the project funds and you’ll get Mark of War, or we won’t reach our target and your pledge money never leaves your account. I can’t think of anything that comes close in terms of entertainment hours-to-money except maybe a cheap chess set.

I hope I’ve tempted you. If so, please back the Kickstarter. You can start to provide feedback on what you want and don’t want in the comments straightaway. And you never know, one day we might be having a game of Mark of War together.

Published in: on September 5, 2014 at 8:43 am  Comments (1)  
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  1. […] the brilliant reasons set forth in my last post, the Kickstarter for Mark of War simply hasn’t gained the level of attention it deserved or […]

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